The game presents to the player the opportunity to build diverse urban structures where each block has inputs and output. By placing blocks, the player creates a resource cycle allowing the outputs of some blocks, become the inputs for others. The game mixes ideas of traditional city design at the scale of a neighborhood, with sustainable and ecological practices, like food production or harvesting of energy. The player needs to be careful to check what resources blocks need as Blocks might decay or die in case of not receiving the right input. Example; a tree will dry up if there is no supply of water. In this sense, is in the hands of the player to create a utopian or dystopian community.